
Zoltan999: Hey Hardrada, I was looking over the instructions for installing that mod, and it seems simple at first (extract into the main X3TC folder), but then I noticed some people mentioning nothing had changed. Short of this "safe" method.yep, I hear Dukes ships are good targets as you mentioned. I haven't actually tried this yet, as I am still training up my own marines at trading stations, but I plan to give it a try when they are ready. When their done, transport them back to your ship, and return the ship to it's owner for credits and rep increases as normal. Regarding training up Marines.I think you are referring to their fight rank? I do remember reading somewhere, that when your own fight rank is high enough, and you start looking for return "abandoned ship" ship missions, they will often be for corvettes (M6), and after taking the mission, you can approach the ship, launch your marines (no shields to worry about!) and the marines will do their thing, even though the ship is abandoned.safely upping their fight rank.

Haven't tried the links, so I don't even know for sure if they are still valid even. I remember seeing this on the Egosoft forums.haven't tried it, or used it. Rank 8 - Universe Trader, use Jumpdrive, buy Fighter Drones Rank 7 - Actually checks if it can make a profit. Rank 6 - Will use Sector Trader to trade up to 1 sector away. The most important ranks to pay attention to are: From the wiki:Īs Pilots level up, they gain more abilities. I'm assuming they need to be level 8 or above before they will use a jumpdrive to try and escape an enemy.

What level are your traders? At level 8 they will start to use jumpdrives and buy and use fighter drones as well (they won't buy jumpdrives themselves until rank 12 though).
